Strong written and verbal communication skills in English for collaboration, documentation, and code reviews
Hands-on experience with Verse & UEFN, or 5+ years of professional experience programming in a team environment within game engines such as Unreal Engine, Unity, or Godot, with deep practical experience in Verse
Strong understanding of gameplay systems architecture, including state management, Verse's event driven architecture events, concurrency features, and other common design patterns.
Proven experience building and maintaining large UGC gameplay systems
Strong debugging and optimization skills within UEFN constraints
Responsibilities
Implement gameplay mechanics using Verse (Epics new language currently only used in UEFN)
Implement UI using Unreal Motion Graphics (UMG) in combination with Verse and Verse UI/Fields
Experience managing or leading teams using task management and project tracking tools in a sprint styled workflow (e.g., Jira, Monday, ClickUp, Asana)
Own and architect gameplay systems using Verse, ensuring scalability, clarity, and long-term maintainability
Mentor junior and mid-level Verse developers, including code reviews, best practices, and system design guidance
Maintain, refactor, and extend existing Verse codebases / frameworks passed down from teams
Contribute with other senior / lead developers to internal standards, tooling, and technical documentation
Nice To Have
Experience shipping or maintaining accomplished / successful projects within Fortnite's UGC ecosystem